Wednesday, March 30, 2011

Blisters

April got a blister recently. A week later, it's now a hideous, infected, weeping... thing on the back of her foot. It drips, it's colors skin just should never be, and it (had) swelled up most of her ankle as if she'd gained 80 pounds. It looks pretty much just like this:

Sunday, March 27, 2011

And We're Back


Took me long enough to get around to this. Most of that, though, is that school is over and it's Spring Break. I'd like to get more up soon -- especially since I figured out that my cheap-o scanner can manage to look not-as-cheap-o if it tries real hard.


Thursday, December 30, 2010

Home Soon. In the Meantime...

I head home tomorrow, which means I might actually be able to get decent scans of some of these illustrations. It also means I might do something with this guy (I don't want to ink he original, in this case)! The picture isn't current, but the differences are small, just some shading and a few lines here and there for depth.

Tuesday, December 28, 2010

Old Portfolio: Concepts


Here's the rest of those D&D concepts I mentioned earlier. The only one missing is the bow because I can't crop the image and there's crap in the background that just makes it super obvious how ghetto improvised my situation is right now. Anyway, pictures!

Here's the weapon concepts previously posted. That ax handle was a real pain, for some reason.


One thing I wanted to convey with elves in this setting was a very warlike and tribal nature, but keeping the usual nature ties from the stock D&D elves. Personal pride is also something I wanted to incorporate into their rewritten culture. So, I decided to incorporate feathers, the fancier the more important the individual, and other trophies on weapons and armor. The trophies being personal and the great deal of visual variety that comes from decorative feathers additionally demonstrates the personal pride in each elven warrior.


Here's a better view of the helmets partially visible in the previous snapshot. Another feel I wanted to give elves in this setting was something both sophisticated but with a primitive side. So, rather than resorting to the usual elaborate armor design seen in D&D for something more inspired by ancient Greece and Rome. Again the feathers come back in the helmets. One thing that, you can probably tell, gives me trouble is perspective on the feathers as they are placed further down the back side of the helmet when viewed from the front.



Here's a quick sketch of a very basic elven long bow. Again, the feathers come in.



Just a full view of the adjacent pages.


This was a brief look at an NPC concept that I had floating in my head. Here we have Jazeps, kenku wizard summoner and his little homonculus familiar.

Sharing Time!

Since I've hit a bit of a block with doing anything of my own, I figured I may as well share something I found a few days ago.

Faces have never been much of a strong point, certainly not the worst (fuck hands, for reference) it's something that I tend to avoid by doing things that, well, don't have faces or at least not human faces. Anyway, nothing profoundly amazing in this other than how the comparison is done between proportioning a male versus a female face.


This fellow has a number of pretty awesome visual tutorials, generally without any talking (which is kind of refreshing to me). That could be detrimental, at least for some people, but on the other hand being able to watch someone sketch something from blank space to colored is pretty excellent.

Also the music is pretty.

Sunday, December 26, 2010

He Has a Diamond on His Head

Better image in a few days.

Sneak Peak of the Old Portfolio

Here's a sneak peak at some other things I've done previously, again around June or July 2010 and again for that D&D setting in the works. You'll probably notice that it's in a different notebook, which for me is significant. In this case, the previous pictures are from a notebook reserved for a look at the setting from the perspective of someone traveling through it. This notebook on the other hand, is just a sketchbook of random things, mostly concepts for various world settings. This is the first time, though, that I'd really done anything intentionally as flat, clean concept art. I'll get more up when I can, but for now here's a little bit.